Quote from: satoshi on August 09, 2010, 06:50:41 PM
I found that SSE2 only added a slight speedup, about 2%, which didn’t seem worth the incompatibility.
I do the see point because a non-SSE2 machine, the client would crash? Depends on which is easier really. If you enable something that is going to break compatibility, the only people who will feel the pain are the non-technical users of the client. From their perspective, it just doesn’t work for some reason.
I think some builds notes would be better, example (If compiling on a 64bit system, be sure to do this part).
Have one branch of source that cross-compiles across multiple operating systems is always tricky business. Grin